// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : b_dome.cel ( number : 512-1023 )

#define	MapSizeX_dome01_4	20
#define	MapSizeY_dome01_4	10

const u16 dome01_4_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 dome01_4_MapData[ MapSizeX_dome01_4*MapSizeY_dome01_4 ] = {
0x02d0,0x02d0,0x02d1,0x02d0,0x02d0,0x02d0,0x02d0,0x02d0,0x02d0,0x02d0,0x02d1,0x02d0,0x02d0,0x02d0,0x02d0,0x02d0,0x02d1,0x02d0,0x02d0,0x02d0,
0x02d0,0x02d0,0x02d1,0x02d0,0x02d0,0x02d0,0x02d0,0x02d0,0x02d0,0x02d0,0x02d1,0x02d0,0x02d0,0x02d0,0x02d0,0x02d0,0x02d1,0x02d0,0x02d0,0x02d0,
0x02d2,0x02d2,0x02d3,0x02d2,0x02d2,0x02d2,0x02d2,0x02d2,0x02d2,0x02d2,0x02d3,0x02d2,0x02d2,0x02d2,0x02d2,0x02d2,0x02d3,0x02d2,0x02d2,0x02d2,
0x02d4,0x02d5,0x02d6,0x02d7,0x02d8,0x02d9,0x02da,0x02d4,0x02d5,0x02d6,0x02d7,0x02d8,0x02d9,0x02da,0x02d4,0x02d5,0x02d6,0x02d7,0x02d8,0x02d9,
0x0309,0x0309,0x02e1,0x02e2,0x02e3,0x02e4,0x02e5,0x02e6,0x02e7,0x0310,0x0311,0x0312,0x0313,0x0314,0x0315,0x0316,0x0309,0x0309,0x0309,0x0309,
0x0309,0x0309,0x02e9,0x02ea,0x02eb,0x02ec,0x02ed,0x02ee,0x02ef,0x0318,0x0319,0x031a,0x031b,0x031c,0x031d,0x031e,0x0309,0x0309,0x0309,0x0309,
0x0309,0x0309,0x02f1,0x02f2,0x02f3,0x02f4,0x02f5,0x02f6,0x02f7,0x0320,0x0321,0x0322,0x0323,0x0324,0x0325,0x0326,0x0309,0x0309,0x0309,0x0309,
0x0309,0x0309,0x02f9,0x02fa,0x02fb,0x02fc,0x02fd,0x02fe,0x02ff,0x0328,0x0329,0x032a,0x032b,0x032c,0x032d,0x032e,0x0309,0x0309,0x0309,0x0309,
0x0309,0x0309,0x0301,0x0302,0x0303,0x0304,0x0305,0x0306,0x0307,0x0330,0x0331,0x0332,0x0333,0x0334,0x0335,0x0336,0x0309,0x0309,0x0309,0x0309,
0x0309,0x0309,0x0309,0x030a,0x030b,0x030c,0x030d,0x030e,0x030f,0x0338,0x0339,0x033a,0x033b,0x033c,0x033d,0x033e,0x033e,0x0309,0x0309,0x0309,
};

const MapScreenData dome01_4_map_data =
{
	MapSizeX_dome01_4,
	MapSizeY_dome01_4,
	dome01_4_OutRangeCell,
	dome01_4_MapData,
	&room_char_data,
	&b_dome_char_data
};
